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unity – Placing a Record of Scriptable Objects inside one other Scriptable Object


I am making a phrase sport in Unity.

I’ve made two Scriptable Objects. The primary one is for FeemData.

utilizing System;
utilizing System.Collections;
utilizing System.Collections.Generic;
utilizing UnityEngine;

[CreateAssetMenu(fileName = "New FeemData", menuName = "Feem Data", order = 51)]

public class FeemData : ScriptableObject
{
[SerializeField]
public string feemName;

[SerializeField]
public string Neem;

[SerializeField]
public Int32 neemNumber;

[SerializeField]
public string coreGrapheme;

[SerializeField]
public string shadowString;

}

And the second is for NeemData

utilizing System.Collections;
utilizing System.Collections.Generic;
utilizing UnityEngine;

[CreateAssetMenu(fileName = "New NeemData", menuName = "Neem Data", order = 51)]

public class NeemData : ScriptableObject
{
[SerializeField]
public string neemName;

[SerializeField]
public string feemText;

[SerializeField]
public Colour feemColor;

}

Proper now, the NeemData Scriptable Object has a string discipline known as feemText.

Essentially, every Neem can have a number of Feems. I might love to show the feemText right into a Record of Feems, in order that I can drag and drop the related Feems into the Neem within the Inspector.

Any ideas on the right way to edit the NeemData Scriptable Object to incorporate a Record of Scriptable Objects (on this case, the FeemData)? Thanks!!

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