Monday, December 12, 2022
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json – Does anybody know of an environment friendly technique to write a CYOA recreation that can simply export to Unreal Engine?

I am engaged on creating a brand new CYOA recreation, possible utilizing Unreal engine. I used to be initially considering of doing it utilizing Twine however was involved a couple of lack of cloud save recreation backups and Google Play login for customers. I wish to make the sport as simple as doable for gamers to get entering into (with a one-tap login), in addition to simple to renew in the event that they improve their gadget(s) or select to play on their pill as an alternative of their smartphone. Thus Unreal is probably going your best option for my wants, particularly contemplating I’ve no want to program and Unreal gives nodes in blueprints, in addition to a ton of add-ons that can absolutely assist me make the sport sooner and extra effectively. I am designing and creating it totally independently and whereas the primary gameplay will likely be primarily text-based, it is going to use a listing system and icons/graphics all through.

One thing I really like about Twine is that I can see an outline of the whole CYOA story and the way every passage flows to the subsequent. So, I would favor to jot down the story, preserve monitor of characters and objects, and so on. in one thing like Twine (not simply the define however the content material and associated data). The issue I am dealing with is that Twine exports garbled HTML information with a ton of JS and inline CSS. Making an attempt to parse, import/export, and preserve that info in sync with Unreal could be an actual ache absolutely. I used to be contemplating utilizing one thing like this to export to a JSON file, which Unreal can work with, however would love to listen to some respectable options right here if anybody is aware of of any.

I like the concept of utilizing Adrift, or one thing comparable, nevertheless it does not appear to supply any choice to export to a format like JSON, that Unreal can really “perceive”. Whereas it does have a comparatively dated UI, I am not past utilizing dated-looking software program so long as the performance and UX are nonetheless good. I love that Adrift provides you a ton of choices to arrange widespread components of a CYOA recreation (like areas, objects, duties, and characters) so suggestions for any comparable packages that may supply this performance and export to a format that Unreal can work with could be extremely appreciated.

If all else fails, I can manually migrate the information from Adrift or Twine, however determining a technique to streamline this course of as a lot as doable is what I’d a lot fairly do, so I can launch the sport sooner. Anybody, particularly firms or indie builders who’ve made comparable video games, I’d LOVE to listen to from a few of you and what you suppose probably the most environment friendly workflow is for doing this.

My finish purpose is a recreation like Grim Tides. Any helpful software program, Unreal add-ons (ideally cheap), and so on. that may assist me write and develop the sport, I’d love to listen to about. I am a noob in terms of Unreal, so if you realize of a tremendous add-on for it, please do point out it.

Thanks prematurely for any strategies!



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