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HomeGame DevelopmentDoes cocos2d-x assist arm64 iPhoneSimulator construct(Apple M1 simulator)? - Cocos Creator

Does cocos2d-x assist arm64 iPhoneSimulator construct(Apple M1 simulator)? – Cocos Creator


I attempted with cocos2d-x variations 3.16, 3.17 to create .xcframework bundle in order that i can use arm64 iPhone Simulator.

Sadly generated static libs(.a) not permitting me to create .xcframework with the beneath error:
error: binaries with a number of platforms should not supported ‘/Customers/…/Library/Developer/Xcode/DerivedData/cocos2d_libs-dblupjckulxzszdihupnxykfhiaq/Construct/Merchandise/Launch-iphonesimulator/libcocos2d_iOS.a’

After analyzing the .a file utilizing “otool -l -arch arm64 libcocos2d_iOS.a ” got here to know its creating arm64 for iPhone platform not for iPhoneSimulator.

Can anybody assist me on this?
Thanks!


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