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For a number of weeks now, I have been engaged on a 2D, top-down sport written in Java utilizing the fundamental Java libraries and Swing. Nevertheless, I am getting to some extent within the sport the place the implementation of graphics I want, an isometric 2.5D model made with 3D fashions, appears a lot easier to write down in a framework like Unity. Up till this level I’ve simply been utilizing buffered photos because it appeared the best to study the fundamentals. My foremost concern about switching is translating from Java timers operating every thing to the pre-made setting from one thing like Unity. My query is: wouldn’t it be price my time to proceed writing the sport in Java or wouldn’t it be extra useful to make use of a sport engine?

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