Wednesday, September 28, 2022
HomeGame DevelopmentReceived a bug with body animation? - C++

Received a bug with body animation? – C++


I’m positive there isn’t a error within the location of the plist file and png picture, why is that this error nonetheless displaying?
the code as follows:

SpriteFrameCache::getInstance()->addSpriteFramesWithFile("/protagonist_move/a.plist");
	auto pSprite2 = Sprite::create();
	pSprite2->setPosition(500, 600);
	this->addChild(pSprite2,2);
	Vector<SpriteFrame*>record;
	record.reserve(2);
	record.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("/protagonist_move/10001.png"));
    record.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("/protagonist_move/10002.png"));
	auto pAnimation = Animation::createWithSpriteFrames(record, 0.2f, 1000);
	auto pAnimate = Animate::create(pAnimation);
	pSprite2->runAction(pAnimate);

the errors as follows:


please take away “/” from “”/protagonist_move/a.plist” => ““protagonist_move/a.plist”

The issue nonetheless exists after modification

I uploaded the demo file, please check out what’s the downside.
demo.zip (1.2 MB)

The right sprite body identify is “10020.png” and “10021.png”, you’ll be able to test it in aaaa.plist, additionally you don’t want 10020.png and 10021.png, the aaaa.plist will add aaaa.png.

If 10020.png and 10021.png aren’t wanted, how ought to the code be written?

The a.plist ought to containing the sprite body identify, then you should utilize the identify to get the body from cache.

https://docs.cocos.com/cocos2d-x/handbook/en/sprites/spriteframe_cache.html

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