Thursday, August 25, 2022
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Physics 2D assist – Cocos Creator


Howdy,
I’m attempting so as to add some primary 2Dphysics to my recreation however I believe I’m doing one thing incorrect because it’s not working as anticipated.

I’ve a easy sprite body inside a canvas, connected inflexible physique + collider and nothing is going on, I might anticipate the sprite to fall down or one thing. On high of that mass appears to be all the time 0, regardless of the values I can put in density/dimension.
If I add any velocity, it received’t transfer both (i suppose trigger mass is 0?).
PhysicsSystem2D.occasion.enabled is ready to true by default it appears however I additionally pressured it simply in case.

Any thought? (utilizing cocos creator 3.6)


what you imply of fall down ? perhaps you may consult with this to get what can do with physics : GitHub – cocos-creator/cocos-example-physics: Samples for 3d physics

I can affirm it’s the preview editor. I didn’t do every other adjustments to the physics, simply switching the editor made it work. Thanks for the assistance

@linrm All I meant is that I used to be anticipating the character to be falling down due to gravity.

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