Sunday, August 28, 2022
HomeGame DevelopmentNeed assistance with mirror reflection rendering - Cocos Creator

Need assistance with mirror reflection rendering – Cocos Creator


Hello all, I wish to create water reflection in my recreation. I learn few tutorials and understood I want to make use of second mirrored digicam and render texture than I’ll render in aircraft, however I get bother with the incorrect dimension of render texture, or with aircraft I don’t know precisely.
Here’s what I achieved:
Right here is my world with 2 cameras (first predominant, second mirror reflaction)

within the backside is blue aircraft what I’m utilizing for render texture, now in play mode I’ll disable haxagons and you may see my rendered texture in aircraft:

As you see, the rendered texture, smaller than 3D hexagons.
My render texture has 1024×1024 dimension, and aircraft scale is (1, 1, 1), so I don’t know what I’m doing incorrect.

One factor I observed that my predominant digicam has isWindowSize property true, when my reflection digicam doesn’t have this one, as a result of it has render texture. I attempted to alter the scale of reflection digicam and render texture to match predominant’s digicam width and top within the code, however the dimension nonetheless was incorrect.


please present each digicam settings, the digicam fov and projection should even be aligned

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