Sunday, November 27, 2022
HomeGame DevelopmentHome windows workflows - C++ - Cocos Boards

Home windows workflows – C++ – Cocos Boards


All the things should go right into a “CMakeLists.txt”, whether or not you add the .cpp/.h to the basis CMakeLists file, otherwise you break it up and add CMakeLists.txt to sub-directories, and reference them from the basis one, it’s fully as much as you.

When you make any adjustments to CMakeLists.txt, you have to do one in every of two issues, both re-run the cmake command in a console window to re-create the Visible Studio resolution and venture recordsdata, or proper click on the “ZERO_CHECK” venture and construct that (which ought to do the identical factor as working the cmake command through the CLI). If for any motive you get errors, then chances are high you’ve up to date one thing that requires you to delete the [build_folder]/CMakeCache.txt file, after which re-do one of many above steps.

Android Studio doesn’t require you to manually run cmake, because it handles that process routinely throughout the IDE while you do a gradle sync.

For Xcode, it’s the identical course of as Home windows, the place you manually must run the cmake command to recreate the venture recordsdata on any adjustments to “CMakeLists.txt”.

To avoid wasting myself time, I simply created a batch file and put it within the root listing of my venture, and after I must, I merely run it to re-run cmake and refresh the construct folder.

For instance, to create a Visible studio 2019 (x86/Win32) resolution in a listing named “build-win32”:

IF EXIST .build-win32 GOTO RUNCMAKE
mkdir build-win32
:RUNCMAKE
cmake -S . -B build-win32 -G "Visible Studio 16 2019" -Tv142 -A Win32

For Visible Studio 2022, you are able to do this:

IF EXIST .build-win32 GOTO RUNCMAKE
mkdir build-win32
:RUNCMAKE
cmake -S . -B build-win32 -G "Visible Studio 17 2022" -A Win32

For those who put the above code in one thing like “vs-run-cmake.bat” or comparable, drop that file in your venture folder. Simply run this file any time you make adjustments to “CMakeLists.txt” to refresh the VS resolution recordsdata.

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